﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SpaceGame
{
    public interface IInputDevice
    {
        event EventHandler LeftPressed;

        event EventHandler RightPressed;

        event EventHandler UpPressed;

        event EventHandler DownPressed;

        event EventHandler ActionPressed;

        void ProcessInput();
    }
}
